A Blog for all my university stuff.

Monday, November 07, 2005

A time to warp - 200 Words

A Time to Warp is the brainchild of Scott Nelson and was entered into the Acoders indie game making competition of 2004. The general theme of the competition was time and ATtW certainly embraces its theme well.
In a nutshell the game boils down to shooting boxes to pick up a coloured orb. (You are told before the level starts which colour to look for) You must drive down the road avoiding the wrong coloured orbs otherwise you will lose a life.

However, the really, really, cool part of this game is the fact you are essentially playing the same level over and over again, but in different generations of console. For example the 1977 level is text based, you are asked if you would like to shoot a crate, and pick up the orb. Although there are some simple ASCII drawings there are no animations at all to accompany you. Next level may be 1997 and your car, indeed the whole level is in full 3D.

This diversity gives ATtW a very strong charm and although the game isn’t particularly addictive you will certainly want to play through it at least once to see all the different styles.

0 Comments:

Post a Comment

<< Home