A Blog for all my university stuff.

Friday, October 13, 2006

Unreal Matinee

After much consternation I managed to get my Unreal Level finished a bit earlier. One of the main problems I had besides trying to fill about 5 minutes was a problem with the way the cameras would look. Essentially, even the interpolation points after a look actor would still try looking back on it. I fixed this by giving the new lines something else to look at instead. A minor headache at the time but easily solved with not a great deal of hassle :)

My level is comprised of a tunnel which expands out into a massive room. An offshoot of this is a small weapons room through another small tunnel, where there are weapons, ammo and health pickups.

Apart from a few jerky bits I can't for the life of me fix, my matinee seems to run fine and I feel it does a good job in highlighting bits of the level that should be shown.